(You can always redo the exploit mid-game if you feel the need.) Before starting play, save it to a save slot.Ģ) Use the cheat code, and see if the selection of wizards, cities, races and available resources makes for a game you want to play.ģ) If so, restart the game by reloading from the save slot and play as normal. Not all that critical after the first few turns, but a potential disaster early on when mana resources are still low.ġ) Generate a new game. And these two spells have a per-turn maintenance cost, which you'll be paying unless and until you dispel them. The downside is that it does the same for the other wizards as well, putting them in touch with you right away. The upside of this exploit is that it casts both Nature's Awareness (an otherwise very rare Nature spell) and Detect Magic (an uncommon Arcane spell). (No harm no foul, though, at least from me.) As a suggestion for next time, I'd recommend adding SPOILERS to the thread title, just as an extra heads-up.
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